Showing posts with label comprehension. Show all posts
Showing posts with label comprehension. Show all posts

Friday, January 17, 2025

Fairy Tale Inspired STEAM Invitations in the Kindergarten Classroom

"I can help the goats escape that silly, old troll. All I need to do is just make a bridge that is so low to the water there is no room for the troll to hide below. That's the problem with the one in the story. There was enough room for the troll to hide. My bridge won't do that."

 

Young children are naturally curious about the world around them as they marvel and wonder about what they experience in their daily lives. According to Let's Talk Science this means that every moment has the potential for learning because children desire a deeper understanding of the world around them. STEAM learning in the early years is especially important because it helps prepare children with skills and knowledge for an unknown future. Let's Talk Science explains that STEAM activities can:

  • Foster natural curiosity and creativity 
  • Encourage independent and collaborative learning 
  • Improve work habits and grades 
  • Promote confidence in learning and ‘science identity’ 
  • Promote language learning 
  • Improve social-emotional skills 
  • Build decision-making, problem-solving and critical thinking skills 
  • Support inclusion and reduces gender disparity

In our classroom I have found that children are usually very motivated to help solve problems that appear in books we have read aloud and explored together as a class. In particular fairy tales that have likeable characters that need help evading a villain seem to elicit the most excitement and enthusiasm from kids. Sometimes STEAM invitations that are inspired by fairy tales naturally occur as a result of the children reading and discussing the text together in large or small groups. Other times I will invite children to engage in helping solve a problem by asking a question in our whole group meetings and inviting their ideas, or setting up an invitation for learning based upon the text.

One of the most popular invitations was based on the story of the Three Billy Goats Gruff. After reading the book I asked children to think about whether they could help the goats by building them a new bridge. On a table I created a quick playscape replicating the river by using green place mats for grass and blue paper for water. I offered baskets of different wooden loose parts for them to explore. I also added three toy goats and a troll that could be used as character props to help inspire children to retell the story after building the bridge.

    

During play time children worked collaboratively to build a number of interesting bridges. It was fascinating to discuss the attributes of each, and listen to the children's rationale for how the goats could evade the troll by using the bridge's features (e.g., close to the water, troll traps, fencing). 

      

  

  

Looking for some STEAM inspired invitations for other fairy tales? Here are some easy ideas to get you started:

The Gingerbread Man:

  • build the Gingerbread Man a boat to use when crossing the river to avoid the fox
  • design a fox-proof water suit the Gingerbread Man can wear when swimming across the river
  • create a trap the bakers and animals can use to trick and capture the Gingerbread Man

Goldilocks and the Three Bears:

  • build Baby Bear a new chair that will not break no matter how much weight is placed upon it
  • design and draw a security system that will alert the three bears next time someone enters their house
  • sketch a disguise for Goldilocks so the three bears will not recognize her

The Three Little Pigs:

  • draw three new wolf-proof houses for the Little Pigs
  • build a wind machine for the wolf that will work on a brick house
  • build the setting of the story using various materials (e.g., wooden sticks, tape, play dough) that can be used to retell the story when toy pigs are added

Little Red Riding Hood:

  • design an invisibility cloak for Little Red
  • build a strong basket for Little Red that can hold many small objects without breaking (e.g., pennies, cubes, marbles)
  • create a transportation system to move the basket of food from Little Red's to Grandmother's house

Jack and the Beanstalk: 

  • build a beanstalk using tubes and card stock as tall as you can without it collapsing
  • design, create and test a parachute that Jack can use to escape from the castle in the sky
  • create a structure that the hen's golden egg can be dropped into that will keep it safe

Thursday, November 10, 2022

Enjoying Books Longer

 "Books are a uniquely portable magic."

Stephen King

As an educator I have dozens of favourite books. I love sharing a wonderful text with children during whole group meetings. It's enchanting to become lost in the story with them, and discover parts of the text that I might not have noticed before. Children are careful observers! They point out aspects of books that I have missed even though the books are worn and well loved...small details in the illustrations, joyful narrative, and connections to the world around us. With each reading the book becomes more special and I feel a deeper understanding of what the author and illustrator might have been trying to convey in their telling of the story. 

Because I have so many favourite books I used to treat them like fast food - rushing through text after text and not usually spending more than a day on each. However I have realized that reading books with children is like enjoying a five course meal - better slowly savoured and attuned to the overall experience. This year my goal was to read one book for at least a week - usually one reading per day. I was worried that the children might become bored but after a few months of using this strategy I have noticed the opposite happen. Children are extremely engaged and our conversations about the story tend to deepen each day. I feel like we are learning so much more. Each reading I tend to focus on a different element of the book - listening comprehension, careful attention to the illustrations, a review of new and interesting vocabulary, connections to other books we have read and questions the children might have that need further attention. We have also looked for other versions of the stories (e.g., animated videos, poems, songs) and compared these to the original. Children have been eager to retell the stories in the drama center and sensory tables, and families have been reviewing and reading versions of the texts at home too. Overall it's been an incredibly positive experience. 

I've also noticed that:

~with each subsequent reading children become more familiar with the story and confident sharing their ideas in our discussions

~over the course of the week the children's interest in the characters and understanding of the plot seems to deepen and grow

~children ask richer questions and make more significant connections as they gather more information from the book with each new reading

~as familiarity with new vocabulary grows children appear more comfortable using the words in other learning opportunities

~many children thrive with comfortable routines and hearing a story over and over is reassuring to them, especially first thing in the morning

~with each reading we are able to explore concepts of print more fully (e.g., speech bubbles, the shape and size of fonts)

~we have noticed that the front and back covers and end pages also offer opportunities to make connections and ask questions

~enjoying the text together with children is a bonding moment as we enjoy a special book together

~ often the books lead to some pretty interesting inquiries that extend beyond whole group that the children enjoy researching further

~this approach gives me more time to differentiate experiences related to the text to meet the needs of learners

~children often notice and wonder about math and science questions that are teased from the book with each discussion

I'm excited to continue with this reading strategy and see how far we travel!

Monday, May 15, 2017

Communicating in Algorithms: Connecting coding to literacy


"We should think about what we mean by literacy. If you say, "He's a very literate person," what you really mean is that he knows a lot, thinks a lot, has a certain frame of mind that comes through reading and knowing about various subjects. The major route open to literacy has been through reading and writing text. But we're seeing new media offer richer ways to explore knowledge and communicate, through sound and pictures."

Seymour Papert, 1997

Mother's Day was filled with sunshine, laughter and the usual mess of having the kids home for two days in a row; roaming indoors and out and savouring the freedom that unstructured time provides. However what was interesting for me was that this weekend Caleb expressed an interest in learning how to use the Rainbow Loom. Not one to spend much time on crafty business, he had passed up opportunities using the extra loom I had picked up for him a few weeks ago. But early Saturday morning I noticed him watching Cadence work from afar. He eventually made his way to her side and spent several minutes observing her. Was it hard? Could he borrow her stuff? Did she have extra elastics for him too? Would she help him if he got stuck? He peppered her with questions. She timed her answers to the crescendo of video clips as she worked on her Ninja Turtle design. And then something caught his eye in the corner of her screen. He was sold. There, in bright red and yellow, was the most comical looking elastic-y hotdog. And with that he was off to gather his loom and iPad, and set to work on the kitchen table.


After an hour or so I heard him set his hook down with a clatter. I approached him to see how it was going.

"Terrible!" he responded. "The girl is this video doesn't give good directions. I have no clue what to do. She's not making any sense."

Caleb's frustration trying to following someone's inadequate directions reminded me of how powerful and precise oral language has to be in many of life's situations. Not only do we need clear and direct explanations, we also must be ready and able to carry out the directions in the manner they were given in order to experience success. He was unable to make a Rainbow Loon hotdog because the directions did not make sense to him. I immediately thought of coding. In the past I have spent much time linking coding to math due to the rich, integrated opportunities for number sense and geometry it provides. But what about literacy? Many educators are continuously looking at ways to embed and improve meaningful language-based activities in their emergent programs. Can coding help with this? How does coding encourage users to become more proficient communicators? Can coding strengthen kindergarten literacy programs in the same ways it does math?

I believe that kindergarten children who utilize complex, integrated coding activities in their daily lives will have opportunities to strengthen their literacy skills. Here are some of the ways:


Coding requires accurate language in order to be successful. Computers follow the code outlined in their programs. There is no room for interpretation, and as a result, a programmer must be incredibly clear and detailed in their algorithms. When children use coding as a language of communication in the classroom they practise this succinct way of articulating directions to others on a regular basis. Over time they will improve in their abilities to be precise when crafting these programs and directing others in activities.

Coding reinforces concepts of print.  In our classroom children are encouraged to write their code in different ways. They can order our class set of coding cards on the floor or in a pocket chart, or they can write their directions using a series of predetermined symbols (e.g., arrow, stop sign). When writing or reading these directions they are encouraged to move from top to bottom, left to right replicating the way we read and write in the English language. I always ask them to use their 'reading finger' and point to each card as they work. This reinforces the same concepts of print we are working on in our whole and small group literacy activities.


Coding uses symbolic language that children will be able to read and write even if they are not yet fluent using letter and sound relationships. Because kindergarten coding uses pictures, many children can easily create messages for one another by sequencing coding cards, or drawing established symbols digitally or on paper. A class can determine their own set of symbols before coding work begins so that everyone understands what they represent. Over time and with experience children will become proficient communicators using these. Just as early mark-making is a foundational part of establishing positive literacy behaviors, coding helps children easily communicate their ideas to others showing that oral language can be translated and preserved in multiple ways.

Coding builds confidence and fluency in early readers and writers. With practice children will improve in their abilities to communicate using symbolic language. In our classroom coding activities are always very popular and as a result even the most reluctant children in more traditional literacy activities want to participate. This grows their mindset and confidence because the more they practice, the better they become.

Coding encourages active listening. Regardless of how well constructed an algorithm is, it can only be successfully implemented if a child is listening intently and following through successfully on the given directions. Coding work requires concentration and full engagement. This helps children practise being attentive and responsive listeners.

Coding is a universal language that helps people speak to one another all over the world. In our classroom children blog and tweet extensively about their daily experiences. A very important part of the inquiry process is sharing one's understanding beyond the metaphorical 'walls of the classroom'. Because coding is used all around the world (and such a hot topic in education right now) children can participate in a global event, communicating with children in different countries, even where English is not the common language. One of my daughter's favourite things to do online is look inside the many creations posted on the Scratch website so she can see the code that was used.

Coding sequences a story from beginning to end which requires users to group events together and retell them in the proper order. In our classroom children often use favourite texts as the foundation of their coding games (e.g., retelling the events in the Gingerbread Man; helping the Gingerbread Man escape the fox at the end of the story). This means that children need to be able to accurately sequence a story in the correct order so that it makes sense. They need to consider the beginning, middle and end events and retell these in their coding directions so that the game makes sense. This strengthens their comprehension of literature and encourages them to demonstrate their knowledge in hands-on ways as they play with stories. 

Coding often tells a story that requires users to imagine setting, characters, and plot. This reinforces comprehension of texts, especially when favourite read alouds are used as the inspiration behind activities. When creating their own stories using the coding board, children need to establish their own engaging characters and plots in order for the activities to be fun to play.


Coding is found in our daily routines as we compose instructions to one another in our classrooms and beyond. Thinking and communicating in algorithms extends beyond coding activities. There are multiple opportunities each day for adults and children to give and receive directions to others. When we think as coders, we realize that we are more effective and efficient when our communication is clear and easy to follow. Children can be reminded of this in their work outside of programming. Educator Brian Aspinall (@mraspinall) emphasized at a recent PD event that I attended that he asks his students to "speak to each other in algorithms" in daily activities, even those unrelated to coding, in order to emphasize clear and direction language.

Coding can become an expressive language, much like the arts, helping children to articulate their ideas and show their comprehension to others. Emergent programs influenced by Reggio Emilia encourage children to explore and share their learning using 'hundreds of languages' including the arts, physical expression, and building. Coding can become another language children use to communicate in inquiry-based classrooms, especially once they are proficient using it on a regular basis. For example, why not encourage a child to demonstrate their understanding by creating a code to show and share their new knowledge with others (e.g., coding the lifecycle of a butterfly).

How else does coding encourage literacy in the classroom? Share your ideas in the comment section below or tweet me @McLennan1977 and tag it #codingandliteracy. 
 

Tuesday, January 10, 2017

The Gingerbread Man Coding Retell

This week we've been reading a favourite winter time story! The children love the adventures the Gingerbread Man has as he runs away from the different characters in the story. They are always so sad at the end when he is eaten by the fox!
 
 
Today I challenged them to retell the story and help the Gingerbread Man outsmart the bakers, cow, goat, cat and fox by using a coding game. This activity helped the children to strengthen their retell as they recalled the story and sequenced the events of the story, and encouraged them to practise their coding skills, specifically oral language related to directionality and number.
 
We used a small stuffed Gingerbread Man, photos of the different characters from the text, our coding board (sensory table lid with tape), and directional coding cards. 
 

First the children placed the different characters on the coding board in order that they are introduced in the text.


After determining the starting and ending location for the Gingerbread Man, the children gave each other oral directions to help move the character around the obstacles in order to avoid them. It was a great way to practice counting, directions, and giving and receiving directions while recalling the events of the story!
 


Success!


In order to make the next attempt more difficult, we added additional obstacles from the story including a barn, pond, haystacks, and a forest. The Gingerbread Man would need to maneuver around these obstacles as well as avoiding the many characters that wanted to eat him!
 

The children loved this challenge and worked together to successfully guide the Gingerbread Man! They had some interesting ways of moving him around the grid and were eager to create very challenging obstacles for their friends to work around!

 
Tomorrow we are going to design and build our own Gingerbread Man traps to help us catch that sneaky guy!

Monday, April 11, 2016

Duck or Farmer Brown?

Our children love books by Doreen Cronin! We invited them to vote for their favourite character using unifix cubes at our daily 'question of the day'. 


This activity integrates literacy and numeracy. Children discuss their comprehension of the book as they compare the characters, often revisiting aspects of the text ("I like Duck best because he plays tricks on Farmer Brown." "I like Farmer Brown best because he is easy to fool."). They compare the number of votes for each character, comparing the length of the connected cubes to see who has the most votes or by counting each cube to get an exact count. 






Many children were not surprised that Duck was voted our favourite character!

Friday, February 26, 2016

Snack Survey

We try to embed math and literacy into every center. Today the children spent time discussing and then voting for our favourite character from the book "Pug the Fibber" when visiting snack. 








Thursday, October 13, 2011

Story Sequencing and Retells

Our children engaged in some interesting ways to sequence, retell, and extend familiar texts today. 

A favourite is Where the Wild Things Are by M. Sendak.



After reading it, we had photocopied pictures from the text (copied on overhead transparencies) available with our mini light box so the children could sequence and retell the story orally.


The children liked how the light box illuminated the pictures.




The story was available at the center and the children referred to it often for help in sequencing the pictures.



Another big book we've been reading all week (and that will go home in blue shared reading duotangs) is "Guess Who's Coming to Dinner".



In this story a spider tries to trick different insects into coming to dinner so he can eat them. He ends up being eaten by a bird. We decided to set up the sand table so that it was a spider playscape.


The children began to spontaneously retell the story, which lead to a search in our animal bins for the right characters for the story.




What fun! We can't wait to see what adventures await spider tomorrow!

Tuesday, January 18, 2011

Where the Wild Things Are Retell

We read the story "Where the Wild Things Are" today. In order to encourage the children to practice identifying the elements of the story (character, setting) and retelling the story in sequence, we turned our sand table into the book's setting!

The children created the characters and setting at our art table.


Experimenting with how to make tall trees.


Drawing the characters.


Referring to the book to double check what the characters and setting looked like.



The Wild Things in their treetops.



Max's Bedroom


In the story Max gets sent to his room for acting like a 'wild thing'. In his imagination he crosses a river in a boat to the land where Wild Things live. After becoming king of the Wild Things he gets homesick and goes back home. You can see in the following picture how the children have done an excellent job of depicting the setting of the story.


Retelling it together!

Related Posts Plugin for WordPress, Blogger...